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Drafting and Deck Building in Tower Rush
Posted on July 19, 2026 by Vickey
To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Never give your opponent a Golem if you haven’t drafted a tank killer.
- Don’t draft too heavy.
- Ruin their cycle.
Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Draft Mistake The Consequence Drafting purely for synergy while ignoring the opponent’s cards You might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you are you looking for more information in regards to tower rush stop by our webpage. E.K.K.A, rendering your Golem useless Forgetting to draft any spells You will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

